Symbols are words that have an equivalence text string associated with them.
Whenever the Symbol Name is detected in the Input Stream (as part of a User
response or from an Indirect Command File) it will be replaced by the
equivalence text string.
Symbol Names must adhere to the same syntax as Verbs and Qualifiers described
previously. Symbols are identified by being prefixed by the special character
``\&" (this is not part of the Symbol Name, it just identifies the remainder
or the word as a Symbol Name). Thus the occurrence of the following in the
Input Stream:-
Name
will cause UIPACK to treat ``Name" as a symbol, search the internal symbol
tables for the equivalence text associated with it and substitute that text
into the Input Stream.